Survival: Difference between revisions

Eichi (talk | contribs)
Created page with "'''Survival Mode''' is an alternate gameplay mode that challenges players to survive, explore, and thrive in a hostile and evolving galaxy. It features a dynamic story, long-term progression, and unique contracts known as '''Special Missions'''. Survival Mode can be accessed from the main menu and operates separately from the campaign. == Getting Started == Before starting a Survival Mode run, the player selects a starting ship from the library. Once chosen, the player..."
 
Eichi (talk | contribs)
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* The Institute contacts the player after mission acceptance with detailed instructions.
* The Institute contacts the player after mission acceptance with detailed instructions.
* Data thresholds provide monetary rewards and a congratulatory message:
* Data thresholds provide monetary rewards and a congratulatory message:
** 10 Data → $10,000
** 10 Data → $10,000
** 100 Data → $100,000
** 100 Data → $100,000
** 1,000 Data → $1,000,000
** 1,000 Data → $1,000,000
** 10,000 Data → $10,000,000
** 10,000 Data → $10,000,000


Further thresholds may exist but are currently unknown.
Further thresholds may exist but are currently unknown.
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* Each completed [[Passenger Transport Contract]] counts toward mission progress.
* Each completed [[Passenger Transport Contract]] counts toward mission progress.
* Rewards are based on the total number of successfully transported passengers:
* Rewards are based on the total number of successfully transported passengers:
** 10 passengers → $10,000
** 10 passengers → $10,000
** 100 passengers → $200,000
** 100 passengers → $200,000
** 1,000 passengers → $2,000,000
** 1,000 passengers → $2,000,000


Evacuation progress is permanent — passengers do not need to be onboard simultaneously.
Evacuation progress is permanent — passengers do not need to be onboard simultaneously.
Further thresholds may exist but are currently unknown.


=== Nomad ===
=== Nomad ===
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** 10 population → $10,000   
** 10 population → $10,000   
** 100 population → $100,000   
** 100 population → $100,000   
** 1,000 population → $1,000,000
** 1,000 population → $1,000,000


To complete this mission, players must significantly expand living space and life support systems.
To complete this mission, players must significantly expand living space and life support systems.
Further thresholds may exist but are currently unknown.


== Regular Contracts ==
== Regular Contracts ==
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Players should aim to acquire and maintain a robust fleet of drones early in the game. Ensuring drone bays and spare parts are available can be critical to long-term success.
Players should aim to acquire and maintain a robust fleet of drones early in the game. Ensuring drone bays and spare parts are available can be critical to long-term success.
== Pirate Rescue Events ==
From time to time, the player may encounter ships under pirate attack. Successfully defending them leads to a choice: accept a monetary reward or invite the rescued ship to join the player's fleet.
== Jump Gate Transition ==
Progression to the next sector always occurs at the farthest-from-start system. There, players will find a partially damaged or pirate-occupied Jump Gate (e.g. requiring repairs, tolls, or combat clearance).
To use it, the player must fly their fleet into the Jump Gate area and utilize the [[FTL]] tab to initiate the transition.


== Notes ==
== Notes ==
*From time to time, the player may encounter ships under pirate attack. Successfully defending them leads to a choice: accept a monetary reward or invite the rescued ship to join the player's fleet.
* Always maintain situational anticipation: the Jump Gate’s status may vary – pirates may charge fees or block access.
* Choosing to integrate rescued ships enhances fleet capabilities long-term.


== See Also ==
== See Also ==
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* [[Story Contract]]
* [[Story Contract]]
* [[Anomaly]]
* [[Anomaly]]
* [[Trade]]
* [[Recycling]]


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Survival Mode]]
[[Category:Survival Mode]]