Survival: Difference between revisions
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* [[Ice Comet]]s are more common and yield 5× more water ice per shot. | * [[Ice Comet]]s are more common and yield 5× more water ice per shot. | ||
* Hostile systems are permanently cleared — enemies do not respawn. | * Hostile systems are permanently cleared — enemies do not respawn. | ||
* [[ | * [[Hydroponic Garden]]s can now be manufactured via [[Assembly Table]] with proper research. | ||
== See Also == | == See Also == | ||