Stargate Project, Phase 7: Difference between revisions
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* A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station. | * A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station. | ||
* Two additional star systems become available, each marked with a red "FORTRESS" label. These are heavily fortified pirate locations in asteroid belts. | * Two additional star systems become available, each marked with a red "FORTRESS" label. These are heavily fortified pirate locations in asteroid belts. | ||
* Additional star systems can be discovered by performing [[ | * Additional star systems can be discovered by performing [[Sector Scan]]s. | ||
== Pirate Fortresses == | == Pirate Fortresses == | ||
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* Pirate fortresses are static — once cleared, they remain cleared. | * Pirate fortresses are static — once cleared, they remain cleared. | ||
* Strong ships and proper tactics are essential for survival. | * Strong ships and proper tactics are essential for survival. | ||
* At the beginning of Phase 7, shortly after being hailed by Commander Harken, the tutorial Sector Surveying starts. This introduces the player to performing a | * At the beginning of Phase 7, shortly after being hailed by Commander Harken, the tutorial Sector Surveying starts. This introduces the player to performing a Sector Scan using either [[Hyperspace Sensor]]s or [[Hyperspace Sensor LR|Hyperspace Sensors LR]] to discover new systems or points of interest. | ||
== See Also == | == See Also == | ||