Competitions/February 2026: Difference between revisions

Created page with "This is an Ironman competition where one ship will go from the beginning of the competition to the end without being reset at the beginning of each level.<br> At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship and then move to the next level of the bracket as-is. == Goal & Prize == Create the most effective combat ship(s) and see how it holds up against the competition! All submitted ships will comp..."
 
m Update to the rules
 
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* Must have 1 Docking Port
* Must have 1 Docking Port
* Radiation blockers can be used to make a "shield".  No other objects are allowed for this.  
* Radiation blockers can be used to make a "shield".  No other objects are allowed for this.  
* Maximum of 4 rows of radiation blockers to use as a shield
* Maximum of 4 rows of radiation blockers to use as a shield.
* No exterior hull wall removal trick.
* No "loot bombing." There should not be excessive extraneous items that might clog the opponent's drones during scavenging.


Only for ships that have crew:
Only for ships that have crew:
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* The default orders will be on, so hull repair will be enabled during combat.
* The default orders will be on, so hull repair will be enabled during combat.
* Ships will fight each other twice and the ship with the best 2 out of 3 wins moves on. If both ships are destroyed at the end of the round it is a wash and discarded.
* Ships will fight each other twice and the ship with the best 2 out of 3 wins moves on. If both ships are destroyed at the end of the round it is a wash and discarded.
* Combat has '''no time limit'''. If ships are stuck in a loop, judges can call the battle early.
* Combat has **no time limit**. If ships are stuck in a loop, judges can call the battle early. Combat has no time limit. If ships are stuck in a loop, judges can pause the fight and set the ships farther apart to re-enagage.
* At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship for 2 minutes, plus 30 seconds of hull repair only. The winning ship will be guided to the destroyed ship's remains during this time. It will then be saved for the next level of the bracket as-is.
* At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship for 2 minutes, plus 30 seconds of hull repair only. Scavenging will only be enabled for resources so you won't pick up the metallic scrap. The winning ship will be guided to the destroyed ship's remains during this time. It will then be saved for the next level of the bracket as-is.  You will also have the option to opt out of any scavenging, please mention this when you submit your ship.


'''AI options:'''
'''AI options:'''


Choose from the list below an AI strategy your ships will use by default for combat. The AI will NOT change the strategy it's using. To allow your ship to change strategy based on the situation, choose "Auto-select."
Choose from the list below an AI strategy your ships will use by default for combat. The AI will NOT change the strategy it's using. To allow your ship to change strategy based on the situation, choose "Auto-select." If you don't choose default AI, you can also choose which side of your ship faces the opponent (port/left or starboard/right").


Strategies to choose from.
Strategies to choose from.