Contract: Difference between revisions
→Story Contracts: Update Special Missions |
→Procedural Contracts: now called courier missions |
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Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your [[fleet]]. You will receive money for each magnitude of permanent residents in your fleet. | Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your [[fleet]]. You will receive money for each magnitude of permanent residents in your fleet. | ||
== Procedural Contracts == | == Procedural Contracts == | ||
=== | === Courier mission === | ||
Cargo must be delivered to a specific system in a particular sector. This contract may or may not come with a time limit. The cargo is delivered via a shuttle to the player's ship upon accepting the contract. The cargo is then retrieved via shuttle when the contract is turned in. | Cargo must be delivered to a specific system in a particular sector. This contract may or may not come with a time limit. The cargo is delivered via a shuttle to the player's ship upon accepting the contract. The cargo is then retrieved via shuttle when the contract is turned in. | ||