The Final Stand

Revision as of 12:19, 11 December 2025 by Eichi (talk | contribs) (Created page with "'''The Final Stand''' is a story contract linked to the aftermath of Stargate Project, Phase 10. It begins when Commander Harken instructs the player to respond regarding the Andromeda Project's restriction of Stargate access. == Overview == The mission involves assisting Prof. Artemis Toppingbury in taking control of the Andromeda Project HQ. Upon arrival at the HQ, the player is immediately declared an enemy by the Project. The operation includes: * Infil...")
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The Final Stand is a story contract linked to the aftermath of Stargate Project, Phase 10. It begins when Commander Harken instructs the player to respond regarding the Andromeda Project's restriction of Stargate access.

Overview

The mission involves assisting Prof. Artemis Toppingbury in taking control of the Andromeda Project HQ. Upon arrival at the HQ, the player is immediately declared an enemy by the Project. The operation includes:

  • Infiltrating and infecting the HQ with a virus
  • Engaging in intense combat while maintaining the virus operation
  • Defending the HQ from an attacking enemy flagship
  • Exiting the HQ after the operation is complete

Commander Harken provides support during combat and coordinates the assault.

Objectives

  • Travel to Commander Harken to receive final instructions.
  • Infiltrate and deploy a virus in the Andromeda Project HQ with Toppingbury.
  • Repel attacks from the enemy flagship and other hostiles.
  • Exit the HQ safely.
  • Maintain control of the Stargate after the mission.

Completion

Upon completing the objectives, Commander Harken thanks the player. Control of the Stargate is retained. Once the HQ star system is left, the campaign concludes, and the end screen is displayed, showing the total playtime.

 
End screen displayed after leaving the HQ star system, showing total playtime.

Notes

  • This contract is narrative-linked to Phase 10 of the Stargate Project but is not counted as Phase 11.
  • Focuses on tactical combat, infiltration, and strategic coordination rather than resource management.
  • Exiting the HQ star system triggers the campaign end and displays the final statistics screen.

See Also