Railgun: Difference between revisions

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==Railgun==
{{Infobox object
{{Infobox object
| name = '''Railgun'''
| name = '''Railgun'''
Line 13: Line 12:


== History ==
== History ==
{{Prehistory|Update 1.rc2|Introduced.}}
{{History|Alpha 3|Must be occupied by a crew member to function. Inactive railguns retract into the ship.}}
{{Prehistory|DEMO3A|Changed height of Railgun and Cannon from 3 to 2 and added textures.}}
{{History|Alpha 12|Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.<br>Railguns will no longer target fighters.}}
{{Prehistory|Alpha1A|Added textures.}}
{{History|Alpha 14|Fixed exterior equipment taking no damage from railgun.}}
{{Prehistory|Alpha1C|Added textures.}}
{{History|Alpha 2|[[Ammo]] can be crafted.}}
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}


[[Category:Crew station]]
[[Category:Crew station]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Weapon]]
[[Category:Weapon]]

Latest revision as of 10:21, 21 April 2025

Railgun
Grid size 2 x 3
Power consumption 1 MW idle
100 MW firing
Power category Weapons
Inputs

Power

Railgun Slugs

Railguns are useful as sniping weapons as they have a long, thin firing arc that spreads out. They are loaded with one stack of Railgun Slugs at a time.

They must be placed in the Hull. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1

History[edit | edit source]

  • Alpha 3: Must be occupied by a crew member to function. Inactive railguns retract into the ship.
  • Alpha 12: Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.
    Railguns will no longer target fighters.
  • Alpha 14: Fixed exterior equipment taking no damage from railgun.