Category:Weapon: Difference between revisions

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Added weapon damage to table
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Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Out of this mode weapons are retracted into the ship.
Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Weapons will otherwise be retracted into the ship.


Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].
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|[[Railgun]]||100 MW||1,500 m||10°||49||Every 10 seconds||10||Fastest projectile.
|[[Railgun]]||100 MW||1,500 m||10°||49||Every 10 seconds||10||Fastest projectile.
|}
|}
==Loading Ammo ==
Ammo can be loaded by crew members and by [[Robot Arm]]s. Using robot arms will guarantee reloading occurs as soon as possible.
Weapons chamber one round, which is removed from the ammo stack. The chambered round is not reported on the Tactical view's total ammo count, but is shown on the individual weapon's ammo count. A weapon can be reloaded when the ammo stack is exhausted, which happens before the weapon is fully empty due to the chambered round.

Latest revision as of 11:28, 21 April 2025

Weapons are activated, and deploy, when the ship is put in Battle Stations mode. Weapons will otherwise be retracted into the ship.

Other than Gatling Guns, active weapons require either direct operation by a crew member, or operation via a Weapons Control Centre.

Weapons will consume 1 MW of power until they acquire a target. While tracking and firing at a target, they will consume full power, which differs by weapon.

Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.

Weapon Comparison
Name Power Range Max Angle Damage Rate of Fire Max Ammo Notes
Gatling Gun 3 MW 200 m 50° 0.9 12 per second 600 No operator. Cannot pierce armor. Shoots meteors.
Cannon 5 MW 500 m 25° 50-150 Every 2 seconds 5 Slowest projectile. Explosive damage. Can be deflected.
Railgun 100 MW 1,500 m 10° 49 Every 10 seconds 10 Fastest projectile.

Loading Ammo[edit | edit source]

Ammo can be loaded by crew members and by Robot Arms. Using robot arms will guarantee reloading occurs as soon as possible.

Weapons chamber one round, which is removed from the ammo stack. The chambered round is not reported on the Tactical view's total ammo count, but is shown on the individual weapon's ammo count. A weapon can be reloaded when the ammo stack is exhausted, which happens before the weapon is fully empty due to the chambered round.

Pages in category "Weapon"

The following 3 pages are in this category, out of 3 total.