FTL Jump: Difference between revisions
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[[File: | [[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]] | ||
An | An '''FTL jump''' is how a [[ship]] travels between [[Star System|systems]] and [[sector]]s. | ||
To perform an FTL jump, a ship requires: | |||
*A [[power]]ed [[FTL Drive]] that has an [[FTL Charge]] loaded. | |||
* The ability to align the ship for the jump, which requires working [[engine]]s or [[thruster]]s. | |||
== Contracts == | The [[Fleet]] page describes how multiple player-owned ships jump together. | ||
There is not a limit to jump distance, but a jump cannot pass directly through another star system. | |||
==Contracts== | |||
{{Main|Contract}} | {{Main|Contract}} | ||
| Line 19: | Line 25: | ||
Transport small furry creatures to a sanctuary. | Transport small furry creatures to a sanctuary. | ||
== History == | ==History== | ||
{{ | {{Prehistory|Update1.rc2|Introduced.}} | ||
{{ | {{Prehistory|Alpha1A|FTL travel speed increased.}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 15:04, 15 April 2025

An FTL jump is how a ship travels between systems and sectors.
To perform an FTL jump, a ship requires:
- A powered FTL Drive that has an FTL Charge loaded.
- The ability to align the ship for the jump, which requires working engines or thrusters.
The Fleet page describes how multiple player-owned ships jump together.
There is not a limit to jump distance, but a jump cannot pass directly through another star system.
Contracts[edit | edit source]
Analyse:
Collect data on the expanding void using Hyperspace Sensors.
Make your new ship ready for flight:
Build the ship's flight and FTL jump systems, and make your first jump.
Transport small furry creatures to a sanctuary.
History[edit | edit source]
- Update1.rc2: Introduced.
- Alpha1A: FTL travel speed increased.