FTL Jump: Difference between revisions

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An [[FTL jump]] allows [[ship]]s to travel between systems and sectors.
[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]]
An '''FTL jump''' is how a [[ship]] travels between [[Star System|systems]] and [[sector]]s.


Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engines]] for aligning the ship, and fuel to power the FTL drive and engines.
To perform an FTL jump, a ship requires:
*A [[power]]ed [[FTL Drive]] that has an [[FTL Charge]] loaded.
* The ability to align the ship for the jump, which requires working [[engine]]s or [[thruster]]s.


== Contracts ==
The [[Fleet]] page describes how multiple player-owned ships jump together.


'''Analyse:'''  
There is not a limit to jump distance, but a jump cannot pass directly through another star system.
{{Main|Analyse}}
 
Collect data on the expanding [[void]] using [[Hyperspace Sensors]].
==Contracts==
{{Main|Contract}}
 
'''Analyse:'''
 
Collect data on the expanding [[void]] using [[Hyperspace Sensor]]s.


'''Make your new ship ready for flight:'''
'''Make your new ship ready for flight:'''
Build the ship's flight and FTL jump systems, and make your first FTL jump.
 
Build the ship's flight and FTL jump systems, and make your first jump.
 
'''[[The trouble with Tiddlets]]:'''
 
Transport small furry creatures to a sanctuary.
 
==History==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Alpha1A|FTL travel speed increased.}}
 
[[Category:Game mechanics]]

Latest revision as of 15:04, 15 April 2025

A ship traveling through hyperspace.

An FTL jump is how a ship travels between systems and sectors.

To perform an FTL jump, a ship requires:

The Fleet page describes how multiple player-owned ships jump together.

There is not a limit to jump distance, but a jump cannot pass directly through another star system.

Contracts[edit | edit source]

Main article: Contract

Analyse:

Collect data on the expanding void using Hyperspace Sensors.

Make your new ship ready for flight:

Build the ship's flight and FTL jump systems, and make your first jump.

The trouble with Tiddlets:

Transport small furry creatures to a sanctuary.

History[edit | edit source]