Atmosphere: Difference between revisions

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To create an atmosphere, an oxygen generating system is required. The most basic of which is a loader connected via pipes to an airduct.  
An [[oxygen]]-rich, [[CO2|CO<sub>2</sub>]]-poor atmosphere is required on all ships carrying [[Civilian|passengers]].


However, players will likely want to set up a more advanced system.
To create an atmosphere, an oxygen-supplying system is required, the most basic of which is a [[loader]] connected via [[pipe]]s to an [[airduct]]. A downside of this basic system is that oxygen supply will shut off whenever the loaded oxygen bottle runs out, until a crew member bothers to replace it. This can be avoided by connecting a [[tank]] or additional loader to provide oxygen for a period of time after the loader runs out.


<section begin=Oxygen system/>  
Atmosphere levels are visually indicated in a few ways:
* The [[Status Bars|status bars]], located in the top left of the screen, display the current oxygen and CO<sub>2</sub> levels.
* Along the lower right edge of the screen, the Atmosphere view can be toggled on or off. When on, each floor tile will be overlaid with an indicator of the percent oxygen and CO<sub>2</sub> that exist at that tile.


All equipment requires power via cables and may be connected to tanks via pipes for storage.
== Removing CO<sub>2</sub> ==


The system begins with a Co2 scrubber which is connected to an air reprocessors, thid then connectes to an airduct .
The ship's population will slowly generate CO<sub>2</sub>, which will build up in the atmosphere. If the CO<sub>2</sub> level reaches 10%, the population will begin to suffocate. CO<sub>2</sub> can be removed with a [[CO2 Scrubber]], which can be connected to an [[Air Reprocessor]] to convert the captured CO<sub>2</sub> to oxygen.


This system recycles Co2 into oxygen.
If the CO2 Scrubber says it is "blocked," this means that the output has nowhere to go. In this case, connecting a tank or (un)loader to the CO<sub>2</sub> pipe is good practice.
The sewage system can also be  connected into this to produce more oxygen.


== Partitioning atmospheres ==


<section end=Oxygen system/>
A ship's atmosphere can be split into multiple areas if walls and doors surround these areas. Open doors will cause the two atmospheres on either side to mix. Atmosphere passes freely through ladders to and from the [[Habitation Deck]].
 
The [[hull]] might rupture during combat or meteor showers, causing the atmosphere to vanish into space. If the area beneath a ladder loses atmosphere, so does the habitation deck it is connected to. On vessels that carry [[civilian]]s, or that lack available [[spacesuit]]s for crew, it may be good practice to create separate atmospheres to limit this danger. Each atmosphere partition should have its own airduct to supply oxygen when doors are closed.
 
== History ==
 
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update2.rc1|Crew will no longer disembark the cargo shuttle if there is no atmosphere, and a warning message is shown.}}
 
[[Category:Game mechanics]]

Latest revision as of 23:45, 12 April 2025

An oxygen-rich, CO2-poor atmosphere is required on all ships carrying passengers.

To create an atmosphere, an oxygen-supplying system is required, the most basic of which is a loader connected via pipes to an airduct. A downside of this basic system is that oxygen supply will shut off whenever the loaded oxygen bottle runs out, until a crew member bothers to replace it. This can be avoided by connecting a tank or additional loader to provide oxygen for a period of time after the loader runs out.

Atmosphere levels are visually indicated in a few ways:

  • The status bars, located in the top left of the screen, display the current oxygen and CO2 levels.
  • Along the lower right edge of the screen, the Atmosphere view can be toggled on or off. When on, each floor tile will be overlaid with an indicator of the percent oxygen and CO2 that exist at that tile.

Removing CO2[edit | edit source]

The ship's population will slowly generate CO2, which will build up in the atmosphere. If the CO2 level reaches 10%, the population will begin to suffocate. CO2 can be removed with a CO2 Scrubber, which can be connected to an Air Reprocessor to convert the captured CO2 to oxygen.

If the CO2 Scrubber says it is "blocked," this means that the output has nowhere to go. In this case, connecting a tank or (un)loader to the CO2 pipe is good practice.

Partitioning atmospheres[edit | edit source]

A ship's atmosphere can be split into multiple areas if walls and doors surround these areas. Open doors will cause the two atmospheres on either side to mix. Atmosphere passes freely through ladders to and from the Habitation Deck.

The hull might rupture during combat or meteor showers, causing the atmosphere to vanish into space. If the area beneath a ladder loses atmosphere, so does the habitation deck it is connected to. On vessels that carry civilians, or that lack available spacesuits for crew, it may be good practice to create separate atmospheres to limit this danger. Each atmosphere partition should have its own airduct to supply oxygen when doors are closed.

History[edit | edit source]

  • Update1.rc2: Introduced.
  • Update2.rc1: Crew will no longer disembark the cargo shuttle if there is no atmosphere, and a warning message is shown.