Cannon: Difference between revisions

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Redirected page to Weapon#Cannon
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Split out from Weapon page (per discussion on weapon page)
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#REDIRECT [[Weapon#Cannon]]
{{Infobox object
| name = '''Cannon'''
| image1 = [[File:Cannon.png|100px|frameless]]
| grid_size = 2 x 3
| inputs = [[Power]]
[[Ammo#Cannon Shells|Cannon Shells]]
| power_category = Weapons
| power_consumption= 1 MW idle<br>5 MW firing
}}
Cannons are mid-range explosive [[:Category:Weapon|weapon]]s with a medium firing arc. They are loaded with one stack of [[Ammo#Cannon Shells|Cannon Shells]] at a time.
 
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1
 
==History==
{{Prehistory|Update 1.rc2|Introduced.}}
{{Prehistory|DEMO3A|Changed height of Railgun and Cannon from 3 to 2 and added textures.}}
{{Prehistory|Alpha1A|Added textures.}}
{{Prehistory|Alpha1C|Added textures.}}
{{History|Alpha 2|[[Ammo]] can be crafted.}}
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}
 
[[Category:Crew station]]
[[Category:Equipment]]
[[Category:Weapon]]

Revision as of 10:08, 21 April 2025

Cannon
Grid size 2 x 3
Power consumption 1 MW idle
5 MW firing
Power category Weapons
Inputs

Power

Cannon Shells

Cannons are mid-range explosive weapons with a medium firing arc. They are loaded with one stack of Cannon Shells at a time.

They must be placed in the Hull. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1

History

  • Update 1.rc2: Introduced.
  • DEMO3A: Changed height of Railgun and Cannon from 3 to 2 and added textures.
  • Alpha1A: Added textures.
  • Alpha1C: Added textures.
  • Alpha 2: Ammo can be crafted.
  • Alpha 3: Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.