Contract: Difference between revisions

Add descriptions for new story missions and some cleanup
 
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[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
== Story Contracts ==
 
== Mandatory Contract ==
 
=== Make your new ship ready for flight ===
=== Make your new ship ready for flight ===
''This contract is automatically accepted at the start of every game.''
''This contract is automatically accepted at the start of every game.''
* A [[Reactor]], generating power.
* A [[Reactor]], generating power.
* [[Engines]] capable of propulsion.
* [[Engines]] capable of propulsion.
* Test the engines from the TACTICAL screen
* Test the engines from the [[Tactical Screen]]
* [[Life support]] to make the interior habitable
* [[Life support]] to make the interior habitable
* An [[FTL Drive]] capable of Hyperspace jumps
* An [[FTL Drive]] capable of Hyperspace jumps
* Jump to the marked destination
* Jump to the marked destination
=== The trouble with Tiddlets ===
{{Main|The trouble with Tiddlets}}
:''For information about the Tiddlet delivery bug, see [[The trouble with Tiddlets#Bugs]].''
Upon entering the second sector, the player is hailed by a [[Tiddlet Breeder]] looking to transport 8 [[Tiddlet]]s and their transport boxes to the end of the sector. They are sensitive and are prone to dying of shock when traveling through [[Hyperspace]] for longer than 12 seconds.


This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet.
== Boldly Go Mode Story Contracts ==
''These contracts are optional, but double as low-risk guided tutorials in essential game mechanics.''


=== A Wolf in Sheep's Clothing ===
=== A Wolf in Sheep's Clothing ===
{{Main|A Wolf in Sheep's Clothing}}
{{Main|A Wolf in Sheep’s Clothing}}
Merchant ships with valuable cargo are being targeted and destroyed while under the protection of the sector's private security forces. The commander of these forces requests help in investigating and returning the [[Black Box Flight Recorder]]s of three of these vessels.
A three-part story contract arc focused on neutralizing an elusive pirate vessel preying on merchant vessels in the sector. The story includes guided tutorials on salvage, rescue, and combat.


=== Black Hole Sun ===
=== Black Hole Sun ===
{{Main|Black Hole Sun}}
{{Main|Black Hole Sun}}
An accident in high orbit around a black hole has left the crew of a research station in need of rescue. The research, connected to the [[Stargate Project]], has pushed the station closer and closer to the event horizon.
A three-part story contract arc focused on helping a scientist rescue his brother, aboard a science vessel stranded close to the event horizon of a black hole. The story includes guided tutorials on isotope collection, gas/liquid storage, and mining.
 
=== The Trouble with Tiddlets ===
{{Main|The Trouble with Tiddlets}}
A four-part story contract arc centered around the discovery of the mysterious Tiddlets and ethical quandaries concerning their reproductive cycle. The story includes tutorials on "salvage", installing/dismantling equipment, and docking with a moving ship.
 
=== Deep Space Industrialists ===
{{Main|Deep Space Industrialists}}
An extended story contract arc focused on recommissioning an old factory station to produce goods for the [[Stargate Project]], in partnership with its owner. The first four parts of the story includes guided tutorials on smelting, manufacturing, trade, and collecting/refining nebula gases. Additionally, if the partnership is maintained via profit share through the first four parts, the station owner will continue to advise and aid the player in various ways through the rest of the playthrough.


== Special Missions ==
== Survival Mode Story Contracts ==
=== Analyse Anomaly ===
=== Analyse Anomaly ===
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
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If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.
=== Mining contract ===
=== Mining contract ===
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Metal#Refined Tilium|Refined Tilium]]. The Tilium Ore or Refined Tilium must then be taken to a trading post for delivery via cargo shuttle.
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Tilium Crystals]]. The Tilium Ore or Tilium Crystals must then be taken to a trading post for delivery via cargo shuttle.


Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect.
Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect.
=== Clear dangerous minefield ===
===Clear dangerous minefield===
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive.
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive.


Weapons are required to accept this contract.
Weapons are required to accept this contract.


== History ==
== History==
{{Prehistory|Update 1.rc2|Introduced.}}
{{Prehistory|Update 1.rc2|Introduced.}}
{{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}
{{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}